![]() ![]() You have access to complete management of your assets, integrated level editor, game-menu system, advanced ad and in-app purchase solution, font editor, gameplay settings, and more. Every tool you need to complete your game is included inside Buildbox. Due to its unique user interface, making games becomes a fluid process that doesn't require any scripting, programming, or software-design experience.Ĭreating games is as easy as dropping images into the software, making changes to their properties, and hitting play. Note that submitting will also do a validate, so the previous step is not strictly required.BuildBox is the world's first software that truly allows anyone to create amazing games regardless of technical skill. To submit the game, press and follow the easy to follow prompts.To Validate, press and follow the prompts. Provided that the game has been setup in iTunes Connect, you can now upload and validate the game.After submitting the game is the only time to be really sure, as Apple will give you a warning for a large game. The estimator is usually about 95% accurate, so it is possible that your estimate is over 100MB and your final submitted game is under, or vice-versa. You want your game to be less than 100MB is size for greatest downloads. At this state you can press button to check how big Xcode thinks your final game will be.This will build your game, and put it in Xcode’s Organiser, with the just-built game selected: Click the Product menu, select Archive.From the menu that appears, select iOS Device (or the name device you have plugged in). Click on the button at the top of the screen – just to the right of PZPlayer.Play the game as you normally would on a device (device network communication will happen via the mobile/cell phone network or WIFI and not USB) and note that log messages from the device will appear in Xcode. Press the play symbol and wait for the game to sstart.This can also be caused by not having your device attached to your development account.) (If you don’t see your device, and only see the generic-sounding “iOS Device” check your USB connection as the device is not being seen by Xcode. From the menu that appears, select the device you have plugged in. ![]() Ensure you have a testing provisioning profile setup (a generic profile is recommended).Plug in your device to test on, and wait for a few seconds.You can take screenshots and do other things while the simulator is running by having a quick look at the menu bar. Press the play symbol and wait for the simulator to start.From the menu that appears, select the simulator of your choice (there will a list of phones and iPads along with the version of the iOS SDK you can test against). If you have a device plugged into the Mac, and associated with your account, it will instead show the name of that device. Note that at the top of the screenshot – just to the right of PZPlayer – you will see iOS Device. Deployment Target: This determines what iOS version is needed to download your game. ![]()
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